![]() ![]() ![]() 4★ and rarer units will see striking differences, where the random differences over so many levels adds up. For example, two max-leveled Anima-type units will probably have different HP stats, as one might get more HP per level up than the other during the course of leveling up. The % range increase/decrease is random, so units of the same type may not progress at the same rate. For example, a max-leveled Breaker-type unit will have more ATK and less DEF compared to all other types for the same, max-leveled unit. Therefore, similar Units may differ in their final stats depending on their type. The unit type affects how its parameters increase when leveling up. A Unit's type can be confirmed on their Details screen. Each unit has a type that is randomly assigned. ![]()
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